Research Games as Network Generators

Loading...
Thumbnail Image

Authors

Sherrell, James

Issue Date

2023-04-01

Type

Conference presentations, papers, posters

Language

Keywords

Research Games , Serious Games , Network Generators , Network Science

Research Projects

Organizational Units

Journal Issue

Alternative Title

Abstract

Current tools used within network science to study temporal networks and extract useful information rely on both historical data and simulation generators. However, many real world networks evolve over time, forming new connections between nodes, losing previous connections, and even gaining/losing nodes themselves. In this paper, we discuss the creation of temporal communication networks using a research game. We measure and analyze node metrics as an assessment of their use and importance to a player throughout the game. These measurements indicate the players utilize certain pieces to take advantage of the game mechanic intended to generate synthetic communication networks. While this work develops a niche intersection of tactical wargames and communication systems, the key takeaway is we can use research games to support network science initiatives.

Description

Citation

Sherrell, James. “Research Games as Network Generators,” Paper presented at the Spring 2023 Meeting of the New Jersey Section of the Mathematical Association of America, April 2023.

Publisher

N/A

License

Journal

Volume

Issue

PubMed ID

DOI

ISSN

EISSN