Research Games as Network Generators

dc.contributor.authorSherrell, James
dc.date.accessioned2024-07-12T17:51:40Z
dc.date.available2024-07-12T17:51:40Z
dc.date.issued2023-04-01
dc.description.abstractCurrent tools used within network science to study temporal networks and extract useful information rely on both historical data and simulation generators. However, many real world networks evolve over time, forming new connections between nodes, losing previous connections, and even gaining/losing nodes themselves. In this paper, we discuss the creation of temporal communication networks using a research game. We measure and analyze node metrics as an assessment of their use and importance to a player throughout the game. These measurements indicate the players utilize certain pieces to take advantage of the game mechanic intended to generate synthetic communication networks. While this work develops a niche intersection of tactical wargames and communication systems, the key takeaway is we can use research games to support network science initiatives.
dc.description.sponsorshipUSMA, Department of Mathematical Sciences
dc.identifier.citationSherrell, James. “Research Games as Network Generators,” Paper presented at the Spring 2023 Meeting of the New Jersey Section of the Mathematical Association of America, April 2023.
dc.identifier.urihttps://hdl.handle.net/20.500.14216/1520
dc.publisherN/A
dc.subjectResearch Games
dc.subjectSerious Games
dc.subjectNetwork Generators
dc.subjectNetwork Science
dc.titleResearch Games as Network Generators
dc.typeConference presentations, papers, posters
local.USMAemailjames.sherrell@westpoint.edu
local.peerReviewedNo

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