Unintended, malicious and evil applications of augmented reality
dc.contributor.author | Conti, Gregory | |
dc.contributor.author | Sobiesk, Edward | |
dc.contributor.author | Anderson, Paul | |
dc.contributor.author | Billington, Steven | |
dc.contributor.author | Farmer, Alexander | |
dc.contributor.author | Kirk, Cory | |
dc.contributor.author | Shaffer, Patrick | |
dc.contributor.author | Stammer, Kyle | |
dc.date.accessioned | 2023-12-13T20:40:50Z | |
dc.date.available | 2023-12-13T20:40:50Z | |
dc.date.issued | 2012 | |
dc.description.abstract | Most new products begin life with a marketing pitch that extols the product's cultures. A Similarly optimistic property holds in user-centered design, where most books and classes take for granted that interface designers are out to help the user. Users themselves are assumed to be good natured, upstanding citizens somewhere out of the Leave it to Beaver universe. | |
dc.description.sponsorship | Army Cyber Institute | |
dc.identifier.citation | Gregory Conti, Dr. Edward Sobiesk, Paul Anderson, Steven Billington, Alex Farmer, Cory Kirk, Patrick Shaffer, and Kyle Stammer. "Unintended, Malicious, and Evil Applications of Augmented Reality". Insecure Magazine, 2012. | |
dc.identifier.other | NA | |
dc.identifier.uri | https://hdl.handle.net/20.500.14216/1414 | |
dc.publisher | Insecure Magazine | |
dc.subject | Augmented Reality | |
dc.title | Unintended, malicious and evil applications of augmented reality | |
dc.type | Reports | |
local.peerReviewed | Yes |
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